Syracuse University startup OthersideAI, co-founded by Matt Shumer, Miles Feldstein and Jason Kuperberg, is among a small prestigious group of tech companies selected for SXSW Pitch, the premiere showcase for industry experts, high-profile media professionals, venture capital investors and angel investors. The March 17 – 18 event is part of the SXSW Online digital experience and offers a chance to get a first look at some of the most exciting new technologies being launched around the world.
OthersideAI, an AI technology powered e-mail generator, is a finalist in the Future of Work category. The company was created this past summer in the Syracuse University LaunchPad by two students and an alumnus. It has raised more than $2.6 million in investment and garnered tremendous trade press. This selection by SXSW Pitch earns it the distinction of being recognized as among the top five emerging tech ventures in the world that is redefining work.
This year’s SXSW Pitch features a curated group of five interactive technology companies pitching in eight different categories:
Future of Work
Technologies that enable, empower, change, and expand capabilities in the future of work and the working experience. These technologies may find applications in the gig economy, remote working and connectivity, business communications, project management, workforce incentives and benefits, payments, manufacturing, human resources, education and skills training, recruiting, and others.
Artificial Intelligence, Robotics & Voice
Technologies related to machine-simulated intelligence, consciousness, empathy, or speech. These technologies may also cover Internet of Things and smart devices, or a machine’s ability to perform, anticipate, and streamline tasks without human assistance. These startups seek to address a wide variety of issues.
Enterprise & Smart Data
Technologies that increase productivity for businesses and/or individuals by simplifying informational data through new workflows and analytics. These startups may have applications in data collection, management, analysis, presentation, interpretation, security, and augmentation across industries such as business, finance, advertising, and more.
Entertainment, Gaming & Content
Technologies and applications that are reinventing the ways humans find enjoyment through areas such as leisure, education, and entertainment. Industries these technologies address may include gaming, music, film, television, video, arts, news and publishing, streaming, and digital storytelling. These startups may also deploy new and hybrid entertainment delivery models such as augmented reality (AR), virtual reality (VR), mixed reality (MR), and other novel visualization technologies.
Health, Wearables & Wellbeing
Technologies focused on human-centric applications that advance health and connect individuals with health systems and facilities, care teams, providers, insurance, corporate and personal wellness services, and public health & social services. These startups may also include applications in aging and geriatrics, general wellness, diagnosis, treatment, fertility, genetics, exercise, home fitness, nutrition, sleep, sports, and wearable technologies.
Innovative World Technologies
This category is for any creative and innovative application, product, or service that does not fit in another SXSW Pitch category, as well as technologies that act as the infrastructure that new technologies are built on. Examples that might fit into this category include (but are not limited to) payments and financial technologies, blockchain, space and aerospace, biotechnology and nanotechnology, agriculture and natural resources, pet tech, cannabusiness, sustainability, drones, home refinancing, quantum computing and computer chip technology, energy, and others.
Smart Cities, Transportation & Logistics
Technologies that create and advance smart cities by providing services and products for local environments, which includes buildings, neighborhoods, communities, and public spaces. These innovations may find applications in real estate development, transportation, logistics, delivery, autonomous vehicles, ridesharing, infrastructure, utilities, public works, security, population data, government and civic services, and more.
Social & Culture
Technologies that explore and expand the boundaries of how humans experience life as individuals, as communities, and as global citizens. Examples of such sectors include but are not limited to social media and networking, family-tech, dating and friendship, travel and hospitality, environment and climate change, home, fashion, and consumer tech. This category also covers social enterprise technologies that aim to solve social or societal problems, impact positive change, and improve lives.
Learn more about Otherside AI’s journey as a Syracuse University startup here.